Races
There are two sides of D&D: the narrative and the mechanics. The mechanics covers things like traits, stats, rules, etc. You don't need to know the mechanics, at least not yet. I know them, at the table during the game, that's all that is required. Eventually you'll pick them up by osmosis. For now though, don't stress about it. Now, the narrative side you can start thinking about right now. And the first part is considering what race your character will be.
The Player's Hanbook lists 9 races. However the Half-Elf and the Half-Orc are not playable in Fatemark. Instead I've added two extra non-official races to choose from: the Tabaxi and the Minotaur.
- Dragonborn
- Dwarves
- Elves
- Gnomes
- Halflings
- Humans
- Minotaur
- Tieflings
- Tabaxi
- Goliaths
- Yuan-Ti Pureblood
Dragonborn resemble humanoid dragons. They’re covered in scaly hide, but they don’t have tails. They are tall and strongly built, often standing close to 7 feet in height and weighing 300 pounds or more. A typical dragonborn’s scales can be scarlet, gold, rust, ocher, bronze, or brown. Young dragonborn grow faster than human children do. They walk hours after hatching, reach the size and development of a 10-year-old human child by the age of 3 and reach adulthood by 15. They live about as long as humans do.
They mostly live in the City of Zir, rarely seen away from it. When Zir fell under the Dominion, the dragonborn, due to the dragon blood in their veins, were given a choice to pledge loyalty to the Dominion or die. Those that did escaped bondage, were elevated to the race-exclusive caste of Draconians and given control over the civil government of the Desert Citadel.
PDFDwarves are a short and stocky race, and stand about a foot shorter than most humans, with wide, compact bodies that account for their burly appearance. Dwarf skin tones range from deep brown to pale earthly tones. Their hair is worn long and is usually black, gray, brown or red. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Most dwarves hail from Kas-Zat, the last dwarven stronghold. They are a dying race, with fewer and fewer dwarven children being born each century. The cause is unknown, but most consider it a curse put on them for the actions of their ancestors. They were the ones that betrayed the High King of Feyon, and their kind is not openly welcome in those lands. The few dwarves that do live out in the world of men, away from their mountain homeland, often never marry or continue their family lines at all.
PDFWith their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally heavier than females. Elves have no facial and little body hair. Although elves reach physical maturity at about the same age as humans, an elf typically only claims adulthood around the age of 100 and can live to be 750 years old.
Elves originaly came from the otherworldly plane of existence called the Feywild. Since then they have become recluse and it is rare to see an elf in the world abroad. There are two kinds of elves. The High Elves who live in Aseris, in the north of Epora. Sometimes called the Silver Elves, they are fair skinned , tall, and beautiful to behold. While they still maintain diplomatic ties to the Dominion, they do not allow anyone to enter their homelands. The Wood Elves, sometimes called the Sea Elves, are much more common in the world of men. Darker, copperish skintones and shorter in stature - they are also more open and accepting of others. They do however guard the location of their homeland with secrecy.
PDFGnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or bright faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if expressing the gnome's insatiable interest in everything around. Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.
Originally from the Feywild, they have spread all over the continent of Epora. There are two kinds of gnome: The Forest Gnome and the Rock Gnome. While lacking in real visual difference, their personalities and interest vary greatly. Forest gnomes prefer to live in small hamlets or woodland areas, focusing on nature. Rock gnomes love the busy cities of men, where they can employ their craftmanship and trade. The Dominion for the most part overlooks the small race, granting them quasi-citizenship of no particular caste. As long as a gnome follows Dominion law, they can come and go as they please.
PDFStanding about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of kingdoms and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds. Halflings' skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Halflings can be found all over the kingdom of Bemeron, though most congregate in the halfling village of Blackpool. While not overly numerous, they do mingle well with men and other races. Halflings come from two main family groups, the Stouts from the hills of the Baramada Mountains and the Lightfoots from the Free Marshes. Geneology and family trees are a pass-time that almost every halfling enjoys. Afterall, when two halflings meet in the world, there is a high likelyhood they are related or at the very least know someone in common.
PDFWith their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Humans reach adulthood in their late teens and rarely live even a single century.
By far the most populous of all the races, humans are the dominant species across all three major continents. In Aleron, humans are divided between the Damaran people south of the river Bemeron, and the Illuskan people north of it. In-breeding has dilluted much of the visual differences between them. In Anai, there are many kinds of people from the Calishite to the Turami, all culturally and visually distinct. And most of them at each other's throats. In the east, the Dominion has distributed different races of men all across Epora and forced integration and mixing.
PDFMinotaurs are hulking humanoids with the head and feet of wild bulls. They grow large horns on their heads and enjoy using them in fights. Despite their bovine features, minotaurs love to eat meat as much as any human. Minotaurs typically stand well over 6 feet tall and weigh an average of 300 pounds. Minotaurs enter adulthood at around the age of 17 and can live up to 150 years.
Minotaurs embrace the notion that the weak should perish and that the strong must rule - and that they themselves are the strongest and most powerful race on Asera. Minotaurs rule a chain of islands called the Isles of Minos. Bound by the sea on all sides, the minotaurs focused their tenacity, strength, and cunning to become some of the most skilled and ferocious mariners in the world. They range across the water in their ships, raiding and pillaging as they wish. Minotaurs sometimes engage in trade, but they much prefer to take what they want by force.
PDFTieflings are derived from humans bloodlines, and in the broadest possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle's, and some spiral upward like an antelopes' horns. They have thick tails, four to tive feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors-black, red, white, silver, or gold-with no visible selera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Tieflings are found across all the planes of existence, but particularly the Nine Hells and the Plane of Elemental Fire. Those that reside in Asera suffer from having no homeland. They are unwelcome in almost all societies, with some being downright hostile to the 'devil-people'. While the Dominion in Epora offers them some lawful protection, they still face prejudice and distrust. They are most likely to be found in Al-Basalem Grandier or the City of Zir, where Dominion law protects them and the mix of races can mask them slightly.
PDFTabaxi are a mix of different sizes, colors and fur patterns. But most tabaxi will look like feline humanoids, with pointed ears, cat-like eyes, claws and tails. There are three subraces: the small cat-like Cajit, the man-sized fast and agile Panthis, and the large lion or tiger-like Leonin. They all mature faster than humans, becoming adult around the age of 13, but tend to live much shorter lifespans of 40 years or less.
All tabaxi originally came from the Mazit jungles and regions surrounding it, where the Dominion promptly started enslaving them. Now tabaxi can be found in every city of Epora, some still in bondage, others as full citizens but living in squalor and poverty. Because they tend to naturally disregard laws, they often end up victims of the Dominion's harsh rules and rarely can escape the oppression they face.
PDFThe Goliath, the half-giants, have roamed the Frostfears and the region of Vasar since before the elves arrived. An assortment of hundreds of different tribes and clans, constantly fighting over territory, hunting grounds and feuds - they don't exactly claim the region. However, when the Dominion began to expand into it, they found the one enemy they could all unite against. But their lack of organization and unity against the Dominion means that despite constant fighting in Vasar, the Goliaths have never been able to expel the Dominion for long. Meanwhile, the Dominion's constant incursions have supplied it with thousands and thousands of Goliath slaves over the centuries..
PDFThe snakemen living in the Yunica Rainforest have practically no relations to the wider world. Living in ruins and forgotten temples they have reclaimed as their own, they enslave and sacrifice travelers to their Serpent gods. Yuan-Ti Purebloods, the lowest caste of Yuan-Ti, and the ones who most resemble humans act as servants, and spies for their Yuan-Ti masters. But every cunning and intelligent servant has ambitions of their own.
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